Welcome to Mind Games Melbourne  
     
 
 
244 Swanston St, Melbourne, 3000, Australia
Phone lines and Mail order are attended during Business Hours only, apologies for any inconvenience.
Ph: +61-3-9923-7723 Family Games: Playing Cards, Boardgames, Novelties, Puzzles, Jigsaws, Poker Chips, Chess Sets etc.
Ph: +61-3-9663-4603 Hobby Games: CCG's, Roleplaying, Wargames, Miniatures, Novels, Magazines, Terrain, Paint etc.
 
 

 
 
Ordering Information
Action Figures
Board Games
Card Games
Chessboards
Collectable Card Games
Jigsaw Puzzles
Novels
Novelties
PC Games
Roleplaying Games
Games Workshop
Historical Miniatures
Wargames & Miniatures
Complete Product List
Clubs
 
 

 
 
Available Now
Warhammer Armies: Lizardmen
 
 

 
 
Franchise Information
 
 


 

Established in 1977, Mind Games policy has always been to have not just the biggest and best games stores in Australia, but to have the biggest and best games stores in the world. We aim to have the widest and most comprehensive selection of games and puzzles possible. On that basis, we try to carry most items that come on the market and to carry them long after our competitors have finished with them. If it is not on our shelves then one of our expert staff should know something about its availability. As an adjunct to the business, we carry a good selection of the more 'novel' novelties that come on the market. Such items must be witty, comical, innovative or eye-catching, or hopefully have all four of these attributes.

 
     
Monday - Thursday
9:30 am to 6:00pm
Friday
9:30 am to 9:00pm
Saturday
9:30 am to 6:00pm
Sunday
11:30 am to 6:00pm
   
 

 
Dungeons & Dragons - Power Cards

Player's using Player's Handbook Power Cards don't need to crack open a rulebook every time they cast a spell—all the crucial information is right in front of their eyes.

Each and every class power appearing in the Player's Handbook has its own card. Simply select the cards for your character's powers and you're ready to play!

Each deck of 100 cards includes all the powers from Player's Handbook for one of the eight classes featured in the book, plus a few blank cards for players to use for other powers.

The display box includes sixteen decks of power cards: two decks apiece for the cleric, fighter, paladin, ranger, rogue, warlock, warlord, and wizard.

 
Class Deck:   Price: $12.00
Display of 8 Different Decks:   Price: $82.00
 
 
 
     

 
Dungeons & Dragons - Player's Handbook II

Player's Handbook 2 expands the range of options available to D&D players with new classes, races, powers and other material.

This book builds on the array of classes and races presented in the first Player's Handbook, adding both old favorites and new, never-before-seen options to the game.

The book adds a new power source for 4th Edition D&D: classes using the new primal power source include the barbarian and the druid.

 
Product Code869-5016   Price: $40.00
 
 
 
     
 
 
Links
 
     
  Australian Games Assoc.