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Demon Hunters  |
Since the most ancient days of the world, the forces of evil have gathered minions of all kinds—from syphilitic ninja vampires to werebadgers and demons of all varieties—to wreak havoc on the mortal plane. Heaven's answer was to form an organization of warriors who fight to prevent Hell on Earth. They are known as the Brotherhood of the Celestial Torch, but are often called Demon Hunters.
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| Product Code315-6747 |
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Price: $56.00 |
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Hammers Slammers  |
Based on the novels and short stories of David Drake, Hammers Slammers is a brand new setting for the Traveller roleplaying game. Players will take the part of tank crews and specialists within the best known and most capable mercenary unit in the galaxy! This full colour hardback is packed full of the history of the Slammers, the weapons, vehicles and tactics they use, new careers – all rounded off by a series of missions to get you started. With all vehicles created using the Traveller Vehicle Creation System, this book is guaranteed to be fully compatible with every other Traveller book, allowing you to mix and match supplements as you desir
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| Product Code065-0837 |
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Price: $72.00 |
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Jedi Academy Training Manual  |
Jedi Academy Training Manual, the ultimate guide to Jedi secrets from all eras of the Star Wars saga. Delve into the world of the Jedi, from the earliest days of the Old Republic and the Dark Times, to fall of the Galactic Empire and the reemergence of the Jedi Order. Never before has there been a more exciting Jedi Manual for the ultimate Star Wars fan!
- All-new Force powers, talents, feats, and other new mechanics designed to enhance Force-sensitive characters
- An extensive lightsaber customization system
- A close look at the heroes and enemies of the Jedi Order throughout the Star Wars saga
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| Product Code869-5183 |
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Price: $44.00 |
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Compass of Celestial Directions Vol.5: Malfeas  |
A Guide to the Demon City
The fifth of five books dedicated to the supernatural locales of the Exalted setting, this supplement focuses on Malfeas, Hell of the Exalted world. Prison to the Yozis and their demon spawn, Malfeas is a twisted place formed from the very flesh of the defeated leader of the Primordials and containing the remainder of his vanquished cohorts. Imprisoned since the dawn of the First Age, these incomprehensible beings have bided their time, waiting for their chance to escape, claim vengeance on the gods and their champions and regain dominion over Creation. And with the birth of the Infernal Exalted and the corruption of the one who now leads them, that chance is now. Will Creation’s Exalted be able to set aside their differences to end this threat, or will the akuma among them sabotage the Exalts’ efforts from within?
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| Product Code884-6732 |
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Price: $45.00 |
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Mutants & Masterminds Second Edition  |
Mutants & Masterminds, Second Edition, is all the best of the award-winning RPG, with new updates, refinements, and expansions to make it the most complete, detailed, and fun version of superhero gaming yet! In this 256-page hardcover with stunning new cover art by Ramón Pérez, you'll find a complete game. Based on the popular Open Game License, Mutants & Masterminds has everything you need to create your own superheroes and villains. It offers more than a dozen ready-made superhero archetypes and even more ready-to-use supervillain archetypes, so you can start playing right away! Included are two introductory adventures, one providing an introduction to the award-winning Freedom City campaign setting.
Don't let your suer-powers fall behind! Mutants & Masterminds, Second Edition will take your game (and your heroes) to the next level!
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| Product Code324-4252 |
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Price: $72.00 |
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The Elven Crystals  |
The Elven Crystals is a short campaign of four linked adventures: a quest across the kingdom of Ereworn to find four shards of an ancient crystal that forms a gateway to another world. But were they originally split up to stop anyone leaving this world... or to prevent something from getting in?
Along the way they will find themselves searching for a kidnapped girl in a forest populated by dark and supernatural beings; hunting a corrupted nobleman through his terrifying castle; a desperate chase through a coastal village where a recent shipwreck has brought an ancient cult to light; and a battle to halt the invasion of a force of darkness and shadow.
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| Product Code065-0828 |
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Price: $36.00 |
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World of Darkness - Immortals  |
What would you do to live forever? Would you bathe in the blood of innocents? Would you steal the body of a younger man or woman? Could you drive the impurities from your soul? And is eternal life worth the cost?
A Character Book for World of Darkness
- A detailed examination of three types of immortal: the murderous blood bathers, the horrifying body thieves, and the exotic purified.
- Detailed rules so that players can create any of the above types of immortal beings.
- Numerous immortal antagonists and allies suitable for use in almost any chronicle.
- A selection of others rare and unique immortals that Storytellers
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| Product Code884-6369 |
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Price: $54.00 |
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The Flood  |
In '68 the Great Quake shattered California from top to bottom, leaving a maze of windswept mesas and perilous sea channels brimming with precious ghost rock. The Rail Wars raged as Rail Barons fought to reach California's riches first. Only one of them can lock up the Maze's lucrative ghost rock trade, and first they have to go through Reverend Grimme and his fervent followers!
The Flood gives you all you need to explore the Weird West Coast-a complete Plot Point campaign, details on the strange locales and famouse personages of the Maze, new Martial Arts Edges and weapons for kung fu masters, steam vessels, and a whole mess o' Savage Tales to boot.
Your seat's reserved on the Lost Angels express, amigo. Next stop-the Great Maze!
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| Product Code792-4554 |
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Price: $66.00 |
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Elric of Melniboné: Cults of the Young Kingdoms  |
The Young Kingdoms are rife with factions clawing at one another, each attempting to become dominant. Cults of the Young Kingdoms looks at each in detail, allowing players to ally with one or the other in an attempt to rise to credible power. Each cult comes complete with a detailed history and objectives, as well as boons available to those who rise within their ranks.
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| Product Code061 0036 |
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Price: $54.00 |
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Scion Companion  |
Just when you think you know everything about the World.
The Scions of the Irish, Chinese and Hindu gods make their mark on the World. New Boons, Knacks and Birthrights increase the Scions’ arsenal in the war against the Titans. More allies and more enemies enter the fray, which can change the course of the conflict. The war can also extend back further in time, adding a new layer to one of the greatest conflicts in the history of the World. The Scion Companion will help you to create new epics, new legends and new divinities.
A resource book for Scion, containing:
- Three new pantheons: The Tuatha Dé Dannan, the Celestial Bureaucracy and the Devas.
- New Boons, Knacks and Birthrights for Scions.
- New Storyteller advice and antagonists to use in your cycle.
- "The World at War,” a new background for playing Scion in World War II.
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| Product Code884-6398 |
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Price: $63.00 |
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Manual of Exalted Power: Infernals  |
Gifted by the Yozis with the corrupted Lawgiver Exaltations, the Infernals represent a new and terrible threat to the world and its Exalted defenders. Offered unimaginable power by the fallen architects of Creation to right their greatest failure, the Chosen of the Yozis operate with one shared goal, to transform Creation into Hell. Will the Infernal Exalted succeed at their diabolic mission, or the Green Sun Princes fall before the Chosen of the gods as their masters once did?
A character sourcebook for Exalted, Second Edition, featuring:
- Everything players and Storytellers need to generate Infernal Exalted characters, including their Charms
- Details of the Yozis’ prior servants: demon cultists, akuma and Demon-Bloods
- Rules for helltech, an occult science dedicated to building wonders from vitriol and the essence of demons
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| Product Code884-6366 |
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Price: $59.00 |
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Spirit Slayers  |
The night is full of beasts — beasts that walk as men and women, that prey on those who stray from the herd, that hunger for blood and flesh when the moon rises. We will not be the sheep to these wolves. We will hunt the wolves ourselves.
A Chronicle Book for Hunter: The Vigil
- A Hunter’s look at shapeshifters: those who form lunatic tribes, those who steal their power from the Devil or from animal skins, those who become infected or cursed. This book also looks at spirits from a hunter’s perspective.
- Three new compacts and one new conspiracy: the confederation of spirit cults known as Les Mystéres.
- New tools in the hunter’s arsenal for hunting shapeshifters and spirits, and rules provided to create both powerful hunter protagonists and frightening werewolf antagonists.
- Hunting Ground: Philadelphia takes a look at the hunter-werewolf struggle that has been going on in the City of Brotherly Love since the Revolutionary War and before.
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| Product Code884-6747 |
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Price: $63.00 |
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Night Stalkers  |
They’re out there, preying on humanity like farmers culling a herd. They enspell, enslave and then feed on our daughters, our brothers, our parents, our lovers. And nobody notices — but us. We’ll be enough, though. We’ll cast those creatures of the night into the flames.
A Chronicle Book for Hunter: The Vigil
- An intense look into how the timeless Vigil and the immortal vampires come together in an eternal struggle.
- A look into how each compact and conspiracy deals with the callous depredations of vampire society. Also details new compacts and conspiracies (including the hunters of the Cainite Heresy).
- For vampire-hunters, a gaggle of new Tactics, Merits and Endowments (including the Cainite Heresy’s Rites of Denial). For Storytellers, a “build-your-own” vampire section featuring new options to apply old folklore.
- Philadelphia by Night: the City of Brotherly Love is besieged by the eternal struggle of vampire versus vampire, hunter versus hunter, and everybody versus everybody.
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| Product Code884-6745 |
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Price: $58.00 |
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Dancers in the Dusk  |
Sunlight fades, and the world cools. The sounds of the day fade, and the sounds of the night begin. Deep in the Thorns, things shake themselves awake and come creeping down the pathways. The sun is gone. Dusk is here.
A Character Book for Changeling: The Lost
- Expanded information on dreams and nightmares, from the dreamscapes that ensnare the unwary to the incubi that prey on people there
- New tools for Storytelling, from new hobgoblins and Hedge culture to the theme of dusk and the perils of dark Fate
- Dusk magic, the Dusk Court, new Entitlements, and more
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| Product Code884-6361 |
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Price: $56.00 |
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Dragon Warriors  |
Enter a world of magic, folklore and danger. Here, superstition covers people’s lives like autumn mists cover the moors, and terrifying monsters with bizarre powers lurk in the shadows. The king is a weakling, barons scheme against each other, and lordless knights, back from the Crusades without the honour or riches they were promised, roam the countryside in search of adventure, or prey.
Ruined castles and barrows are the lairs of the supernatural, or newer, more sinister masters. Labyrinthine underworlds lie forgotten below ancient temples and city cellars. The dark places of the world hold riches for those who would search for them, and the keys to great power, and death.
These are the Lands of Legend, and they need heroes. Brave knights, courageous barbarians, cunning sorcerers, mystics trained in the powers of mind and body, sword-wielding warlocks, elementalists who command the fabric of reality itself, and assassins trained to bring death to the deserving. All these will be your comrades on the path to glory—and perhaps your enemies too.
Will you accept the challenge of Dragon Warriors?
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| Product Code061-0396 |
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Price: $72.00 |
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Exalted - Graceful Wicked Masques - The Fair Folk  |
Denizens of the Wyld that surrounds Creation, the raksha continue to wage war on shaped reality. Taking on physical form, becoming the very thing they despise, the so-called Fair Folk prey on the the fringes of Creation, biding their time until the next great crusade rides forth from the formless madness beyond the world’s poles to finally end the blasphemy of shape. Will the Exalted again succeed in stemming the Fair Folk’s tide of destruction, or will they be swept away by the Wyld onslaught, unable to unite against this common foe?
A character sourcebook for Exalted, Second Edition, featuring:
- Everything players and Storytellers need to generate Fair Folk characters, including their Charms
- Complete rules for shaping combat
- Details of the unshaped, their component Emanations and their terrible powers—including four example unshaped raksha, one from each of the cardinal directions
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| Product Code884-6618 |
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Price: $56.00 |
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Warhammer Fantasy Roleplay: Career Compendium  |
Heroes rise from all walks of life in Warhammer Fantasy Roleplay. From the lowly peasant or meagre rat catcher to the wealthy noble or questing knight, fate might snare anyone in its fickle web. The Career Compendium is designed as the ultimate, comprehensive career reference for both players and Game Masters, and explores the many different paths heroes may take during their adventures.
The Career Compendium includes the following:
- More than 220 official careers spanning the entire breadth of the Warhammer Fantasy Roleplay line.
- Eight brand new careers, including the Dilettante, Farmer, and Rapscallion.
- Expanded, full–page career entries, providing new insights and details for players and Game Masters alike.
- Revised character creation charts and references covering the entire range of basic starting careers.
- Hundreds of new adventure seeds and plot hooks to enhance your campaign.
- Master Indices and charts organising the entire range of careers in a variety of ways for easy reference and research.
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| Product Code899-4480 |
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Price: $72.00 |
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Knights of the Dinner Table - #148  |
Knights of the Dinner Table is a multiple award-winning magazine featuring the gaming industry’s most popular comic strip, as well as being a full-fledged gaming magazine featuring d20, HackMaster and other articles for gamers, from a gamer’s perspective. Not only do thousands of gamers read KoDT and share it with their friends, they re-read it cover to cover and then re-read it again. Don't miss this hilarious and hysterical slice of (fantasy) life, and wonderful celebration of the gaming culture!
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| Product Code000-0148 |
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Price: $10.00 |
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Bundle of Trouble - Volume 25  |
Hoody hoo! This new perfectbound trade paperback contains all three issues worth of classic strips from Knights of the Dinner Table #84 to #86, crammed between two covers!
Each Bundle of Trouble collection stores easily on your bookshelf, and lets you avoid digging back issues out of comic storage boxes or piles of gaming material! Each Bundle of Trouble is also the perfect way for you to get your hands on their hard-to-find or out-of-print strips from past issues of Knights of the Dinner Table - the longest running, multiple award winning comic magazine on the subject of games and gamers.
Don't miss this hilarious and hysterical slice of (fantasy) life and a wonderful celebration of the gaming culture!
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| Product Code000-0725 |
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Price: $22.00 |
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| Dogs in the Vineyard |
Dogs in the Vineyard is about God's Watchdogs, young men and women called to preserve the Faithful in a hostile frontier territory. They travel from town to isolated town, carrying mail, news, and doctrine, healing the sick, supporting the weary, and pronouncing judgment upon the wicked. One early playtester said what she loves about the game: a town welcomes you with celebration and honor, but what you're there to do is stir up its dirt and lay bare its sins.
The setting is a fantasy inspired by pre-statehood Utah, the Deseret Territory, in the early-mid 19th century. Picture a landscape of high mountains, icy rivers and cedar woods, falling away westward into scrublands, deserts, buttes and swells. The summer skies are heartbreaking blue, but the winters are long and killing.
Picture religious pioneers, fleeing persecution and violence in the East. They're trying to establish a society based on faith and righteousness out in this frontier. They've made the long trek westward but they're still in danger: their towns are small and isolated, vulnerable to attack from without, sin and corruption within. Under pressure, their pride becomes sin, their anger becomes violence, their resentments become hate. Winter and the demons howl...
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| Product Code: Coming Soon |
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Monsters and Other Childish Things.  |
Monsters are real.
You know because you have one. He's more fun and way tougher than all the other kids' monsters.
Try not to let him eat your friends.
Monsters and Other Childish Things is a distressingly fun and funny roleplaying game about kids and the relationship-devouring horrors from beyond time and space who love them. Players take the roles of kids and the vicious monsters who are their best friends in all the world -- and the source of all kinds of otherworldly trouble.
Monsters and Other Childish Things: The Completely Monstrous Edition is a 180-page, monstrously-complete roleplaying game.
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| Product Code: 727-7828 |
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Price: $54.00 |
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Monsters and Other Childish Things. Curriculum of Conspiracy  |
Welcome to Spring Crescent Middle School.
It's an overachieving, high-scoring institution, and all the grownups say you're lucky to be there.
Sure you are.
You're the new kid, with a troublesome monster for a best friend. And some of those teachers sure have been giving you funny looks.
Don't you feel lucky?
Curriculum of Conspiracy is a complete game setting and adventure for the roleplaying game Monsters and Other Childish Things. Curriculum of Conspiracy features dozens of enemies and potential allies, all of them alternately entertaining and creepy, and plenty of opportunities for monstrous action and suspense.
There's the bell time for home room. Have a nice first day at school.
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| Product Code: 727-7829 |
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Price: $18.00 |
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| Vade Mecum: The CthulhuTech Companion |
Vade Mecum is a major expansion to both the setting and the game rules. It provides setting information and rules to include para-psychics into CthulhuTech games, as well as variant and optional game rules, new monsters, and more mecha. It details government agencies, including the cult-hunting Federal Security Bureau and the dreaded Office of Internal Security, providing yet another part of the expansive CthulhuTech universe to explore. It is a must for any enthusiast.
160 pages. Full-color hardcover. |
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| Product Code: 348-5720 |
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Price: $68.00 |
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Hunter: The Vigil  |
The scales have fallen from your eyes. A fire is lit: is it a lamp perched over the inscription upon an ancient blade? Or a roaring conflagration consuming the house in which the howling fiends wait? Things will never be the same after this. You've set forth on a damning path. Carry the Vigil. Fight back the shadows.
A rulebook for playing hunters, those humans who have seen the truth of the World of Darkness and are spurred to action.
A many-faced Vigil for many types of hunter: characters might choose a path of violence, of investigation, or even of rehabilitation. Decipher mysteries and confront the horrors.
Provides new player types and antagonists for crossover- intensive chronicles as well as those chronicles focused only on hunters. |
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| Product Code: 884-6718 |
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Price: $56.00 |
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| Legend of the Burning Sands - Core Rulebook |
To the north of the Empire of Rokugan, lies a mysterious land called the Burning Sands, where great empires clash, where deadly intrigues abound in the great Jewel of the Desert, and where intrigue and war are one in the same. To Rokugani, the Burning Sands are a gaijin enigma. But as the long exile of the Unicorn and the shorter exile of the Scorpion have proven, the destinies of the two are intertwined, whether the Rokugani understand this or not.
The Legend of the Burning Sands has exerted a powerful pull on the imagination of gamers since its debut with the collectible card game in 1998. With this book, it joins the Legend of the Five Rings Role-playing Game with its unique core Roll and Keep mechanics. But, it can also be used as a stand-alone role-playing game product. |
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| Product Code: 947-2046 |
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Price: $64.00 |
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Anima - Beyond Fantasy  |
And man forgot....
What happened, none can say.Was it as simple as the passage of time? Divine wraith from a forgotten god? Or did we do it to ourselves?
Man is but a fragment of what he once was, living in the shadow of his forgotten history. The past becomes ruins. The ruins crumble to dust. And the dust blows away with the wind.
Anima is a new roleplaying game system created by Japanese and European developers that creates a refreshing, highly-customizab;e experience. With extensive lists of supernatural powers and special abilities, Anima offers a detailed character creation system that gives players complete freedom to transform thier most heroic dreams into reality.
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| Product Code: 899-4467 |
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Price: $99.00 |
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| Shadowrun 4th Edition |
The year is 2070. The world is not only Awakened -- it's wired. Cyber and bioware implants make your meat body better-than-flesh, while the wireless Matrix enhances your perceptions with hyper-real senses. Deals are made in steel and lead more often than gold or nuyen; success and failure live only a razor's edge apart. Creatures of myth and legend walk the streets, while the arcane skills of spellslingers are in high demand. Above it all, monolithic megacorps bleed the world dry, sabotaging each other in covert cutthroat competition as they go to war over the bottom line.
You're a shadowrunner, a street operative, scratching out a living on the mean sprawl streets. You may be human, elf, dwarf, ork or troll. From lethal street samurai to well-connected info brokers, spell-slinging mages or code-cracking hackers. No matter what, you're a professional --corporate pawn or "deniable asset," you get the job done.
Shadowrun, Fourth Edition offers a completely new rules system that is simple, integrated and accessible. The state-of-the-art has also been advanced, introducing a new level of augmented reality, new gear, new magical discoveries, and more.
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| Product Code: 792-0478 |
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Price: $54.00 |
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| Corporate Enclaves - Shadowrun 4th ed. |
Corporate Enclaves shines the spotlight on two very different bastions of corporate power in the Sixth World: Los Angeles and Neo-Tokyo. Controlled and exploited by the iron hand of the megacorps, these sprawls are home to corporate powerhouses, their political minions, powerful crime factions, and plenty of intrigue and opportunities for enterprising and resourceful shadowrunners. The second in an ongoing series of themed setting books for Shadowrun, Fourth Edition, Corporate Enclaves also briefly visits the unique corporate dominions of Dubai, Europort, Manhattan, Nairobi, and Tenochtitlán, and provides guidelines for developing your own corp-controlled settings.
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| Product Code: 348-5700 |
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Price: $36.00 |
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