Game Knight Pick - Alice is Missing RPG
Some RPGs ask players to speak in character. Alice is Missing asks them to stay silent, pick up a phone, and let the dread arrive one message at a time.
For 90 minutes, players inhabit teenagers searching for Alice, a missing girl from their town. Nobody talks. Every clue, accusation, apology, and panic spiral happens through group texts and private messages.
An immersive RPG played entirely via text message.

Silence changes everything
The quiet is the hook. Without table chatter, players lean into pauses, typing bubbles, missed replies, and sudden private texts. A message can feel intimate, evasive, or devastating because it arrives alone on a screen.
That makes the game feel less like a traditional session and more like a live dramatic event.
The game’s mystery forms through the relationships between characters. Players build history, secrets, fear, and guilt as they go. That emotional pressure gives every text weight.
Fans of Life Is Strange, Gone Home, Oxenfree, and Firewatch will recognise the mood: small-town sadness, hidden truths, and people trying to say the right thing too late.
It works because players commit
Alice is Missing is at its best when everyone buys into the format. The silence can feel strange at first, but that awkwardness becomes part of the tension. By the end, the group has built something fragile together.
That is why people keep talking about it. Alice is Missing turns simple text messages into a tense, beautiful, and deeply human mystery.
So if you're looking for something different to try on your next Game Night, come by Mind Games Melbourne - 145 Swanston Street and pick up a copy today.























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